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How to Help Someone
Use the Computer
I pulled this
off the Internet a few years ago, and I've used it as a reference
many times since. I think it's great advice, but I don't know
who to credit for this paper.
How
to help someone use a computer
Computer people
are generally fine human beings, but nonetheless they do a lot
of inadvertent harm in the ways they "help" other people with
their computer problems. Now that we're trying to get everyone
on the net, I thought it might be helpful to write down in one
place everything I've been taught about how to help people use
computers.
Tell yourself
some things:
Nobody is
born knowing this stuff. You've forgotten what it's like to be
a beginner.
If it's not
obvious to them, it's not obvious.
A computer
is a means to an end. The person you're helping probably cares
mostly about the end. This is reasonable.
Their knowledge
of the computer is grounded in what they can do and see -- "when
I do this, it does that". They need to develop a deeper understanding,
of course, but this can only happen slowly, and not through abstract
theory but through the real, concrete situations they encounter
in their work.
By the time
they ask you for help, they've probably tried several different
things. As a result, their computer might be in a strange state.
That's not their fault.
The best
way to learn is through apprenticeship -- that is, by doing some
real task together with someone who has skills that you don't
have.
Your primary
goal is not to solve their problem. Your primary goal is to help
them become one notch more capable of solving their problem on
their own. So it's okay if they take notes.
Most user
interfaces are terrible. When people make mistakes it's usually
the fault of the interface. You've forgotten how many ways you've
learned to adapt to bad interfaces. You've forgotten how many
things you once assumed that the interface would be able to do
for you.
Knowledge
lives in communities, not individuals. A computer user who's not
part of a community of computer users is going to have a harder
time of it than one who is. Having convinced yourself of these
things, you are more likely to follow some important rules:
Don't take
the keyboard. Let them do ALL the typing, even if it's slower
that way, and even if you have to point them to each and every
key they need to type. That's the only way they're going to learn
from the interaction.
Find out what
they're really trying to do. Is there another way to go about
it?
Attend to
the symbolism of the interaction. Most especially, try not to
tower over them. If at all possible, squat down so your eyes are
just below the level of theirs. When they're looking at the computer,
look at the computer. When they're looking at you, look back at
them.
If something
is true, show them how they can see it's true.
Be aware of
how abstract your language is. For example, "Get into the editor"
is abstract and "press this key" is concrete. Don't say anything
unless you intend for them to understand it. Keep adjusting your
language downward towards concrete units until they start to get
it, then slowly adjust back up towards greater abstraction so
long as they're following you. When formulating a take-home lesson
("when it does this and that, you should check such-and-such"),
check once again that you're using language of the right degree
of abstraction for this user right now.
Whenever they
start to blame themselves, blame the computer, no matter how many
times it takes, in a calm, authoritative tone of voice. When they
get nailed by a false assumption about the computer's behavior,
tell them their assumption was reasonable. Tell *yourself* that
it was reasonable. It was.
Never do something
for someone that they are capable of doing for themselves.
Don't say
"it's in the manual". (You probably knew that.)
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